Search results for "jeux vidéo"

showing 4 items of 4 documents

Au cœur de la terminologie du jeu vidéo. L’absence de ressources, frein majeur pour les traducteurs

2021

Technologies et gestion terminologique : une etude aupres des utilisateurs L’industrie videoludique est un secteur d’activite dont la croissance n’a cesse de s’amplifier tant sur le plan economique que du point de vue professionnel depuis sa naissance dans les annees 1970. Une etude publiee sur le site specialise Newzoo.com devoile que le chiffre d’affaires du secteur a atteint les 174,9 milliards de dollars en 2020, depassant ainsi, une fois de plus, celui de l’industrie cinematographique. A...

NéologismesRessources terminologiquesjeux vidéo[SHS.LANGUE]Humanities and Social Sciences/LinguisticsDictionnaire multilingueTerminologie / terminology[SHS.LANGUE] Humanities and Social Sciences/LinguisticsComputingMilieux_MISCELLANEOUS
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Les jeux vidéo comme instruments de techno-transe

2016

International audience; This article aims to reopen the genealogy of video games, studying the similarities they share with what the author calls ‘techno-trance devices’. These devices, which are contemporary to the first video games in the early 1960s, rely on the creative hijacking of laboratory instruments. They share numerous technical and media properties with video games. Moreover, there are some records of these techno-trance devices being used during religious practices at the time, which might lead to speculation of a latent trance influence in video games as apparatuses. These shared properties between video games and these devices, derived from counterculture, are thus studied th…

Sociology and Political ScienceTrance0603 philosophy ethics and religioncomputer.software_genre[SHS.HISPHILSO]Humanities and Social Sciences/History Philosophy and Sociology of SciencescomputinginformatiqueSociologyVideo game cultureSpeculation060303 religions & theologyMultimedia05 social sciencesReligious studiesMedia studies[SHS.PHIL]Humanities and Social Sciences/Philosophyvideo games06 humanities and the artstrancecontre-culture050903 gender studiesCountercultureAnthropologycounterculturejeux vidéo0509 other social sciencestransecomputer
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GENDER IN VIDEO GAMES: CREATIVITY FOR INCLUSIVITY

2022

Video game localisation, a field highly impacted by the lack of visual environment and text linearity, forces translators to create inclusive solutions in terms of gender to overcome the hurdles created by variables. This paper will introduce the specificities of this sector and present an analysis of some of those techniques extracted from parallel corpora compiled from video games that include female, transgender, non-binary, and non-sexualised characters. LE GENRE DANS LES JEUX VIDÉO : LA CRÉATIVITÉ POUR L'INCLUSIVITÉ La localisation de jeux vidéo, un domaine très impacté par l’absence d’accès au jeu ainsi que par …

inclusivitéapplied linguisticsvideo gamescorpus[SHS.GENRE] Humanities and Social Sciences/Gender studies[SHS.LANGUE] Humanities and Social Sciences/Linguisticslinguistique appliquéetranscreationinclusivitygenrelocalisationtranscréationgenderjeux vidéoappli ed linguistics
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Memories of video gaming culture on YouTube

2016

Within the patrimonialization of video gaming, the status of memory representations is still unknown. On YouTube, amateur video makers present games from the 1970s through to the 1990s, combining voice and screencast. By reviewing these low audience channels and interviewing their creators, we have tried to understand the current trends in amateur videos. The ensuing results highlight the diversity of the relationship to memory. Productions are supported by a seminal viewer practice (Web, TV), and a diversified frame: recreational computing, conservation, web archives, emulation. The momentum provided by this nostalgia interfaces with a critical discourse; Becoming a video maker generates a…

mémoirepatrimonialisationjeux vidéoamateurs[SHS.INFO] Humanities and Social Sciences/Library and information sciencesyoutube
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